Saturday, February 4, 2017



Visual(film-making)-Audio-Entertainment Industry
Cinema
The daddy of them All
Spawned Bastard Children

Television           YouTube        Hulu/NetFlix
                Television is the most           Casual Recreational     Precriber service
                addictive media provider.      user.


Crack-Cocaine    Marijuana      Oxycontin 
Is the most addictive drug     Recreational use          Prescription Drug  




Cinema
The daddy of them All
Heroin
One of the most deadliest Drugs


Choose your Drug of Choice
They are all addictive
Phase 1
             Television
             Crack-Cocaine; A euphoric feeling. Inflated sense of self and increased self-importance. Sense of escaping reality.  Intense burst of energy. Increased focus.

Phase 2
             YouTube
             Marijuana: Many people experience a pleasant euphoria and sense of relaxation. Other common effects, which may vary dramatically among different people, include heightened sensory perception (e.g., brighter colors), altered perception of time. Others some people experience anxiety, fear, distrust, or panic.

Phase 3
             Hulu/Netflix
             Oxycontin: Extreme relaxation. Reduced anxiety. Pain relief. Sedation, Drowsiness
Phase 4
              Cinema
              Heroin: Droopy appearance, as if extremities are heavy, Delusions, Hallucinations, pupils will be constricted
Phase 5
              Euphemism: We should veer 180 degrees from what we structured and substitute it with a milder, indirect, or vague style and expression, i.e. a contrast. For example, the subject has a moment of self-reflection, he no longer feels seriously addicted. As a result of this self-reflection he goes off to rediscover what about cinema he loved. He now feels more deeply and sees more deeply than ever before. He seeks to capture untutored vision, i.e. a beginner’s vision; sense of space and light unspoiled by knowledge and social training.
             Poetic Realism/Justice: After a life of addiction, the subject gets a last chance at “pure cinema,” but it ultimately ends with death. 


In each phase the mise-en-scene and film aesthetics should mimic the effects of the drug, but representing it as if the viewer is the addict NOT Camera-head. This perspective should be juxtaposed by the Camera-head’s perspective. Basically when we are viewing Camera-head’s perspective he doesn’t reflect any signs of these drug effects. Basically what I am saying is that, metaphorically we [the viewer] are the ones that are addicted, but we are actually oblivious to it; while the subject is also oblivious to its personal addiction. I’m sure there will be viewers saying; why isn’t Camera-head’s perspective the one that is distorted, why is it our perspective distorted. It is because Camera-head represents self-reflexive; i.e. he represents us, we do not think we are addicted. Does this make sense?
Since Cinema is the daddy of these other bastards, in one way or another, cinema should show its presence during each phase; like a shadow hovering over the entire project.
Why? For one it characterizes nostalgia, second it exacerbates the subject’s addictiveness, and thirdly it’s the genome material of this gigantic entertainment organism.
Example; let’s say the subject is binge watching television episodes, if we can also project a movie onto the television so the episodes and the movie can physically overlap each other. Or it can be the shadow of a movie camera and operator reflected on the wall. Any creative ideas here are welcome.

Diegetic World
That of Camera-head acting out his addiction

Non-Diegetic World
Found-footage used as a metaphorical and or allegory about Camera-Head’s world
   1- Generally exhibiting a pessimistic view of society.
   2- As a social-critique
   3- Highlighting conformity, basically behavior that is the same as the behavior of most other   people in a society, group
   4- A fatalistic view of the life of the character
   5- Marginalizing
We should experiment with creative new ways of trying to visually and audibly mimic the effects of the drug use. I would rather try to accomplish this by using non-traditional forms, basically trying to stay away from using too much software. Fundamentally we are restricting ourselves, but we can use a lot of the old techniques they used in the past. For example, we can use Vaseline on the lenses, filters, textured or colored glass in front of the lens. For movement maybe we can experiment by using different tuning forks, e.g. touching the camera with different tuning forks to see if we get some type of weird vibration that embeds itself to the image, something that cannot be imitated by software. Audibly, maybe we can examine embedding the sound-wave onto the image; like I was talking about in class. Sound-waves can also represent colors. For example let’s say the tuning forks do create some type of weird motion, we can then think about attaching a colored sound-wave, one that represents the tone and rhythm of the tuned fork. 


Andre mentioned that we should explore why people get addicted or what they exactly get addicted too, basically what is it about cinema that is addictive. That’s a legitimate issue to persue, but it is also a very psychologically complex issue. Rather than exploring that avenue, the film invites the public to reflect whether they feel it’s a legitimate addiction, if it is, is it healthy or not, do people even see it as an addiction. Are we also perpetuating and or promoting the addiction by our consumer habits? For example, a consumer who buys pirated copies of movies, and or downloading pirated copies. Is he or she creating a new problem that aggravates the original difficulty? Basically creating an illegal market just like illicit drug use created an illegal drug market? 

The movie is asking these questions.
 

Wednesday, January 25, 2017


VIDEO STORYBOARD 



Targeted Audience Research
This film project is designed for national and international film-festival audiences. Targeted towards audiences who are or may be interested and fascinated with works of cinematic arts. Cinema works that break with the conventional rules of film making and aesthetic norms. It would be particularly interesting for cineastes who love the dichotomy and interaction between contemporary digital aesthetic and that of the world of celluloid. The tangible; the perceptible human touch and relationship that artist had with celluloid versus today’s impalpable medium. 
The experimental journey of this film will also target audiences interested in conceptual and abstract ideas. The abstract association between a camera’s technological lifespan and its faltering mechanisms and that of human visual pathology like anthropomorphism or visual degenerative diseases. For example, a camera’s visual (sensor) and memory (SD-Card), a type of memory card typically used in digital cameras and other portable devices capabilities abstractly compared to the human eye, its memory bank (brain) and its capabilities. For example, let us assume that a camera loses some of its visual sensory abilities; would it be just like a human being developing anthropomorphism, and or a degenerative visual malady? Another abstract conceptual aspect explores aging. Technology today is quickly accelerating; it is fast paced and thereby making previous equipment quickly obsolete. If a camera had a soul how would it feel about today’s quick paced world; would the camera feel just like an aging human being; alone and irrelevant; would the camera reminisce about its past?  
These abstract visual explorations are for anyone curious and fascinated about the bond between technology and their creator. Let the film take you into the poetic and imaginative world of Anomalous Convergence.
This film is geared towards film festivals such as, Diametrale Experimental Film Festival Innsbruck, Austria; INVE Plataforma Experimental de Artes, Film Fest Valparaíso, Chile; Montreal Underground Film Festival Experimental Cinema, Canada or Ann Arbor Film Festival in Michigan which showcases avant-garde and experimental.
This film would fit anyone interested in creative artistic freedoms, about film aesthetic and aural art form, its traditions and advances; personal expression, social expression.  The reasons listed are varied, but there are certainly more reasons than I can list and write about here.

Thursday, January 19, 2017

Project Description



Project Description
In this experimental film I will treat the mechanical/electronic single-system recording device (camera/sound) as a living and breathing organism that simulates a human pathological condition. The camera’s digital sensor is a receptor that captures visual detail and information, just like the human eye, and as such it can develop dysfunctions.
Colorblindness and blindness is somewhat an elastic term used to describe a wide range of pathological visual limitations. Even though partially blind people are devoid of seeing details or in high image resolution, studies show that in their dreams these people see the same colors and high resolution as those not inflicted with partial blindness. The same can be said about those inflicted with the various types of colour blindness, i.e. they are able to see colours in their dreams that they would otherwise see in a conscious state.
Using film aesthetics such as cinematography, editing, and sound I will mimic and or reenact what these visual pathological conditions might look like through the experience of a camera. I will experiment with how these experiences may subjectively look like when they are in a conscious, subconscious and unconscious state of mind. Because I am treating the device as a living and breathing organism, the camera is also endowed with human characteristics, such as consciousness; awareness or perception, awareness by the mind of itself and the world. Because the device has taken on human characteristics, this would be an example of anthropomorphism. As such, it shows a yearning desire; that of nostalgia. The camera’s digital technical soul is sentimental. The camera inherently feels its life is ending, it is wistfully longing for affection, for the simplicity of its past.  Typically it is thirsting for the old period of the celluloid, a place with happy personal associations and warmth. The symbiotic hands on relationship between celluloid and human hands, the relationship it once had with its creator. 
The camera’s yearnings for nostalgic moments will be filmed on celluloid, rhythmically intermixed and edited with digital film medium. For example, as the camera’s technical abilities age and deteriorate, the images presented on screen will be more from a celluloid medium than a digital medium, until it completely diverts or digresses back to complete celluloid. 



Treatment

Working Title: Anomalous Convergence

Genre: Experimental

Duration: Ten (10) minutes

Target Audience: Designed for a general audience and appropriate for all ages. It would be particularly interesting for cineastes who love the dichotomy and interaction between digital and celluloid. This experimental journey will also target persons interested on conceptual and abstract ideas associated with the anthropomorphism of a camera’s visual technical capabilities and lifespan, especially when compared to the human eye and its capabilities. For example, how the camera may lose their visual sensory abilities, age or lose their vision completely or just become obsolete. This abstract visual exploration is for anyone curious, for every gender and ethnic background; every income level and level of education, let the film take you into the poetic and imaginative world of Anomalous Convergence.

Crew: Director Wilfredo G Lopez
           Director of Photography James Taurasi IV
           Sound mixer Natalie Hawkins
           Producer Natalie Hawkins  

Logline: Anomalous Convergence is an unusual visual journey. It is an experimental movie poised around the anthropomorphism of a camera’s lifespan; its self-worth in an age where visual technical advancement is constantly in flux. It’s yearning for a simpler past, for nostalgic experiences.

Character Breakdown:  The character is the film-medium itself, the elements of pure cinema, i.e. the mechanics of digital and celluloid, their cinematographic capabilities but also its editing. Film has its own unique elements. The elemental characteristics of the medium create an experience formed through the use of the film’s devices such as the medium itself, the visual composition and motion, the relationship between sound and image, and rhythmic editing.
  

Outline
 
Act 1: Self-awareness
          a- The camera is becoming self-aware. The single-system camera is inflicted with both Achromatopsia (total colorblindness) and chromesthesia; a neurological condition of sound-to-color synesthesia (color is heightened through sound). Its components are becoming dysfunctional, the apparatus is aware it’s becoming obsolete; it set to be retired, to make room for the next generation. In a moment of self-reflexivity the camera takes a seat next to an old 8mm projector. It turns the projector on and examines itself, its history, its maker. Meanwhile the past is lingering. Shots of celluloid appear and disappear. The camera is being stalked by its past. Unknowingly she is being captured by 8mm film. The camera feels uneasy, she can sense she is being watched, it turns, it tilts, it tracks. It senses something is there, it zooms in. It sees itself. 

Act 2: A Blurred Synesthesia Monochromatic Journey
         a- The camera is quickly feeling the effects of its age. It has developed a monochromatic pathology along with partial blindness. The lenses it chooses to use do not improve its condition. The single-system camera medium seems to have crossed paths in an unpredictable fashion with internal sound system. For some odd reason the single-system now possess the ability of capturing color, but only because its internal sound system stimulates its MOS sensor. But by now everything looks hazy, unclear and vague. At times the visual perception is like an acid/lsd trip. The rhythm and colors generated makes the camera’s tingle with a sensation of euphoria. Because of its dilapidating sensor, the chromesthesia effects give the blurred shapes and objects new forms and new meaning. At times the images are pleasing. If it’s like the camera understood the eye perceived and what the brain understood were two different things. But there are moments that seem to be hallucinations. The experience is uncanny, as if a ghostly counterpart of my living mechanism was being shared by another.  Like a spiritual opposite was filming my very life.  As its condition worsens the shapes and colors take on a more ominous look, like lurid dreamscapes. The digital creation knew it was losing its technical capabilities.  It started to concern itself with its place within the art world, within cinema, its existential worth. What could it do? It looked back to its birth, to its origins for answers. 

Act 3: An Existential Journey
          a- It was becoming more and more difficult to see; its ability to see even the vagueness of objects and shapes were quickly deteriorating, disappearing and its hearing abilities were also almost gone. Self-aware that it was reaching its end it pulled deeper into itself, into its memories, into its history. Impulses of bright flashes began to appear, and then snapshots began to emerge. First still images without movements, then a string of stills quickly in succession began to animate the images in the composition. The lights began to burst more rapidly, it could faintly hear a rhythmic clicking, and the images kept flashing creating its own language, its own music, its own art world. It had found its place in history.  

Visual Elements:
                              1-Lighting: mostly natural lighting.

                              2- Camera movement: Steadicam and or a moving camera, essentially the camera’s own perspective. 

                              3- Editing: Pace of the editing must match several factors, the period in its developmental stage, the rhythm of the music and the action it captures. Example, when it is at its best, it’s energetic, it’s spontaneous, it’s teaming with energy. The editing also needs to match the intensity of the sound/music or lack thereof. Basically the editing needs to either enhance or intensify this perspective, or at the very least match the intensity. Basically the editing style and pace will follow a parallel and progressive pattern with the camera’s abstract existential existence.   

                             4- Setting/Locations: The setting and locations will parallel the viewpoint and demeanor of the character, i.e. the camera. There will be moments when it is alone in a room watching old films, and moments when it is a larger venue, like a theatre. There are also times when the camera ventures out, e.g. downtown Wilmington when it’s hopping with energy will represent the character’s young phase; a quite recreational park can represent the character’s middle-age; while alone at home or an apartment can represent the character’s total disability.

                        5- Actors: None, just an impression of one.

                        6- Props: To be determined

                        7- Costumes: To be determined 

                        8- Styles and Techniques

                            a- Crowdsourcing frames: I will break certain amounts of a scene into frames, which I will distribute as sheets of paper with stills of the video. Each frame will be numbered at the top left. They will be distributed. You can apply oil pastels, colored pencil, collage technique using magazines, newspapers to the frames. The frames will be put in order and digitally reinserted into its perspective scene. They must be instructed to preserve the basic shapes within the frame so that there is consistency from one frame to another.

                           b- Rhythmic editing: We will choose segments of the video to rhythmically edit. It will be in a particular pattern of our choosing. 

                           c- Special effects: Use software programs such as Adobe After Effects to further enhance the experience. 

                           d- Discontinuous Segments of 8mm film or found footage scenes, scratched and or looking decadent and or old. 

                           e- Inserts of Random black and white snapshots.

                           f- Title-cards  
                                                            
Audio Elements: Contemporary music, Natural Sound and Foleys. 

Primary and Secondary Research; Achromatopsia, synesthesia, film-medium history 

Proposed Schedule: January 28, 2017- April 19, 2017  



Wilfredo G Lopez
BIO
10161 Creekside Drive SE Apt-4
Leland, NC 28451  
wgl5946@unc.edu
910-5546530

Qualifications Summary
Film Experience: Experienced in a wide range of film form and styles. Whether concrete or abstract, I have been involved with narratives to documentaries to experimental films, in both application and scholarly.
1- FST- 302 Documentary
    a- Positions held; Sound mixer, Key-grip, and DP
2- FST-334 6x1 Variation on the 1 Min Film
    a- Positions held; All, individual and team projects.
3- FST-372 History of Avant-Garde Film
4- FST-378 History of New Wave Cinema
5- FST-399 Directing
    a- Positions held; Camera, lighting, sound, editing and the final project is directorial.
5- FST-220 3D Animation
    a- Individual projects.
Technical Proficiencies: I have schooling and experience in the following technical fields.
1- FST-392 lighting
2- FST-393 Sound recording
3- FST-394 Sound Design and ProTools 10
4- FST-301 Films Tools and Techniques
5- FST-331- Introduction to editing and Adobe Premiere
6- FST-318 Screenwriting I: Introduction
7- Proficient on the Panasonic AG-AF100 and the URSA, Sound equipment, and grip equipment.
Administrative and Communication
 I have experience in scene sequence organization and I adhere to deadlines. I can also quickly adapt to changing circumstances while still maintaining my and the crew’s vision, goals and mission. I support my fellow members, encourage cohesiveness and creativity.
S E L E C T E D   P R O J E C T S
The Beast documentary FST 302, sound mixer, sound design, editing input, cinematography
FST-334 6x1 Variation on the 1 Min Film; various projects, both individual and team efforts.
Final Project: Saturday Night Fever excerpt; FST-399 Directing, cinematography, editing, and sound design.
Final Project in FST- 331: Experimental project; editing, organization of found footage, planning project and sound design.
DP in the movie Kunstliebhaber, which was written and directed by Anthony Guevara for FST-399.

EDUCATION
UNCW FILM STUDIES
COMPLETED:
      FA13 FST 200       3.0 B+     Introduction to Film Study
      FA14 FST 201       3.0 A      Intro To Film Production
      FA14 FST 205       3.0 A      Introduction to World Cinema
      FA15 FST 376       3.0 A      American Cinema 1927-1960
      SP16 FST 372       3.0 A-     History of Avant-Garde Film
      SP16 FST 378       3.0 A      History of New Wave Cinema
     SP15 FST 302       3.0 A-     Intermediate Film Production:
     SP15 FST 318       3.0 A      Screenwriting I: Introduction
     SP15 FST 331       3.0 A      Introduction to Editing
     SP16 FST 367       3.0 A      Film Authors
     FA12 FST 210       3.0 A-     Moviemakers & Scholars Series
     FA15 FST 301       3.0 A      Film Tools and Techniques
     FA15 FST 393       3.0 A      Sound Recording
     FA15 FST 394       3.0 A      Sound Design
     FA16 FST 399       3. 0 A   Directing
     FA16 FST 368       3.0  A    Film Styles And Genres               
     SP16 FST 334       3.0 A      6x1-Var on the 1 Min Film
      SP16 FST 392      3.0 A   Lighting
      FA16 FST 220       3.0 A      3d Computer Graphics

IN PROGRESS
     SP17 FST 230       3.0     >IP     Women in Film
     SP17 FST 496       3.0     >IP    Senior Seminar in Film Study: Insurgent French Cinemas
     SP17 FST 495       3.0     >IP     Seminar in Film Production